Player Stats
- Num, Name: Player's ID number and name
- GP, Min: games played and minutes per game
- G, A, Pts, Sht: goals, assists, points, shots
- FO, FOW: faceoffs taken, faceoffs won
- Ft, FtW: loose puck fights involved in, fights won
- Hit: checks made
- BlA, Bl: blocks attempted (passes or shots), blocks made
- Avg: goals/shots
- Ps: position
Goalkeeping Stats
- Num, Name: Player's ID number and name
- GP, Min: games played and minutes per game
- GA, SA: goals against, shots against
- W, L, T: wins, losses, ties
- SO: shutouts
- Avg: goals/shots
- GAA: goals/games
- Ps: position (G)
Player Abilities
- Num, Name: Player's ID number and name
- Sh: Shooting
This is the ability that determines how likely a shot is to go in. As
such, it combines shot aiming, shot accuracy, and shot speed. Since
the only way to win is to get shots in the net, you certainly need players
with this on your roster. But there are other roles to be played, so
shooting is not the all-important ability. For goalies, this is the
reverse; this ability is the shot blocking ability.
- Ag: Aggressiveness
A more aggressive player plays harder, makes more hits, breaks up more
plays, gets more loose pucks, and spends more time in the penalty box.
This one is a tradeoff.
For goalies, aggressiveness will influence how much the keeper comes out
to challenge a shooter. Again this can be a tradeoff, as a good pass
can put the goalie out of position.
- In: Intelligence
Intelligence is the counter to aggressiveness. A well-disciplined player
makes fewer mistakes, even if he is playing aggressively. Discipline
also marginally helps players play defense, by being in position to break
up passes and block shots.
- Ch: Checking
How good a player is at checking. This is a really nice one for defensemen,
and goes well with speed.
- Sk: Skating Ability
This ability will help a player get around better on the ice. It is
most useful for avoiding checks, breaking up plays, and picking up loose
pucks. It can also help create or prevent breakaways. This is a
nice one for all players to have. For goalies, the skating ability
affects how quickly they move around in the net (which can compensate for
aggressiveness).
- Ps: Passing
This attibute is used by the sender of a pass to determine how accurate it
is. It is useful for all players to have this one, although you can get
by with a wing who can shoot well but not pass.
- PC: Puck control
Puck control is used a number of places, but especially in loose puck
situations and in receiving of passes and avoiding checks.
Puck control is one of the most important abilities that all players have.
For goalies, puck control amounts to ability to control rebounds.
- Tr: Training Level
A player's training level is shown on a scale from 0-25, and shows a
player's level of development. The 0-25 scale spans the whole scale from
pee-wees up through the NHL. A solid college player should be at or
above 10, while a seasoned NHL veteran should be over 20. Note that the
level shown here is only a composite of the player's level of training
at the different abilities.
- PIM: Penalty Minutes
- +/-: Plus/minus
This stat tells the number of goals scored minus the number scored against
for every 60 minutes the player was on the ice.
- Rst: Rest, measure of a player's fatigue level. 100% is fully rested and 0% (should never be possible) is fully ineffective.
- Ps: position
- Ag/Yr: Player's age
- Injury: estimated number of games for healing; XX is a career-ending
injury.
- R: Redshirt status (R=current redshirt, *=past redshirt, X=neither, but
has played, -=none of the above; college only)
- S: Scholarship status (S=on scholarship; -=not on scholarship; college
only) For incoming recruits, "S" means that the player will want playing time
- Rank: Player ranking (A through F) and preferred position. These use
the ranking system used by computer teams, so given the lack of success
of those teams these should really only be used by rookie coaches to get
a general idea of who's good and who isn't, and what positions they may
be best suited for. No differentiation is made between LW/RW and LD/RD;
players who prefer those positions are simply listed as W or D,
respectively.
Player Salaries
- Num, Name: Player's ID number and name
- Ps: Position
- Salry: Salary per season under current contract
- Bonus: Bonus per season under current contract and type (PR=pro-rated
bonus paid with each game; UF=up-front bonus paid at time of signing).
- Value-Yr: Value and remaining years of current contract. If between
seasons, the remaining years does not count the just-ended season.
- Reneg-Yr-PerY: Renegotiation demand, maximum years he will sign for,
and minimum salary per year for long contracts. ----- under reneg means
the player will not sign at all; - under years means he will sign for any
length of time.
- If a player qualifies for a minor league contract for next season, it
is noted, as well as the number of seasons remaining. If he is not signed
for next season, this is noted. If he cannot be traded (because he is no
longer under contract or he was signed as a free agent), this is noted.
Team Stats
There are two sets of team stats: for and against. For stats are stats
your players earned, against stats are stats earned by your opponents.
Team stats are GP, G, S, FOW, FtW, Hit, PP, PPG, and Avg. All but PP and
PPG are identical to the definitions above. PP is the number of power
plays the team had, and PPG is the number of power play goals.
DEL Cup leagues have additional categories at the beginning of the line:
number of tournaments played, number of championships won, series won and
lost, and games won and lost.
Analysis Notes
The analysis page breaks down a team's scoring, shooting percent, loose
puck win percent, hits, and blocks by position. All stats are also
compared with the league as a whole, with a scale from 0 to 10 given.
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