Statistics

Player Stats


Goalkeeping Stats


Player Abilities


Player Salaries


Team Stats

There are two sets of team stats: for and against. For stats are stats your players earned, against stats are stats earned by your opponents.

Team stats are GP, G, S, FOW, FtW, Hit, PP, PPG, and Avg. All but PP and PPG are identical to the definitions above. PP is the number of power plays the team had, and PPG is the number of power play goals.

DEL Cup leagues have additional categories at the beginning of the line: number of tournaments played, number of championships won, series won and lost, and games won and lost.


Analysis Notes

The analysis page breaks down a team's scoring, shooting percent, loose puck win percent, hits, and blocks by position. All stats are also compared with the league as a whole, with a scale from 0 to 10 given.


Coaching

Once training camps are completed, your job will switch from being a team's general manager (getting players) to being the coach (preparing for games). This section covers your options for pre-game preparations.
Game Training
Before each game, you get the option to train your team. The training options are shooting, passing, defense, and conditioning. You may use up to 6 total points of training, but do not need to use them all. In fact, the more you train, the more fatigued your team will start the game. Training selections are made from the preferences menu of the coaching screen.
Lines
Hockey has seven sets of lines. The first three are used in five-man situations (other than power play). Scoring lines are used if trailing in the third period, or if trailing by more than two in the second. Defensive lines are used in the opposite cases, namely ahead in the third or ahead by more than two in the second. Otherwise, the plain five-man lines are used. Every team has three of each type of line, plus a fourth set of players used as reserves in case of injury. The final type of five-man line is the power play line, used in 5-on-4 situations, of which there are two lines plus reserves. In five-man lines, there should be one player from each position on the line.

The fifth and sixth line types are the 4-man penalty-killing lines, used in 4-on-5 situations, and the standard 4-man lines, used at other times (principally during overtime). There are two penalty-killing lines and three normal 4-man lines, plus a set of reserves for each. In four-man lines, centers can play in either forward spot.

Finally, every team has two three-man lines (plus the reserve line), which are used whenever your team has three skaters. There should be a single forward and two defensemen (one LD, one RD).

To change the players assigned to a line, select lines from the main coaching menu, the type of line, and one of the positions. You are given a menu listing all of the eligible players for that line, of which the top two or three (depending on line type) are assigned to lines, and the third or fourth (again depending on line type) is the reserve. Players below that will not be used.


Play Style
You can also control the way that each line plays from the line controls. Again from the line menu (after selecting line type), you may select "options" to set how the line plays defensively and offensively. There are eight play settings, which can be set from 1 (lowest) to 5 (highest). Each player on a line may also be given one or more assignments: You can also change the amount that each line is used. All twelve lines (four sets of three lines each) have a number from one to five, with five being the most used line.
Game Preferences
In addition to the play settings for each line, there are a handful of global preferences that can be set. First are the backup goalkeeper settings. The "backup" setting determines how likely the backup keeper is to start if the starter is tired. The higher (5 is the highest), the more likely. Second is "pull GK", which sets if and when you pull your goalie at the end of a game to try to get a score. Finally is "sub GK", which replaces your starting goalie if the game is getting out of hand, in order to hopefully have him rested the next night.
Position Changes
This is a good tool if you have players who are ineffective in their given position, but would be much better in a different one. The drawback is that the players switched will take some time to adjust to the move, during which time their abilities are reduced. There are no limitations on player position changes, except that continual changes will keep decreasing the player's abilities.

Game Control

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