Statistics
Player Batting Stats
- Num, Name: Player's ID number and name
- AB: at bats (not counting walks)
- H: hits
- 2B, 3B, HR: doubles, triples, and home runs
- RBI: runs batted in (includes runs scored on walks)
- BB, SO: walks, strikeouts
- SB, SBA: steals, steals attempted
- PA, PM, E: plays attempted, plays made, errors
- Avg: batting average (hits / at bats)
- Ps: position
- H: batting side (left, right, or switch hitter/pitcher). A "switch pitcher" bats normally (left or right) but is more effective throwing against opposite-handed batters. Likewise, a "switch hitter" throws normally but is more effective batting against same-handed pitchers.
Player Pitching Stats
- Num, Name: Player's ID number and name
- IP: innings pitched
- H: hits
- HR: home runs
- BB, SO: walks, strikeouts
- ER: earned runs (number of runs given up not counting errors)
- Bt: batters faced
- W, L: wins, losses
- SV, BS: saves, blown saves
- G, St: games played, games started
- ERA: earned run average (9 * earned runs / innings pitched)
- OBP: on base percentage ((hits + walks ) / batters)
- H: throwing arm (left or right)
Advanced Batting Stats (sortable stats list)
- Batting Average: hits divided by at-bats
- On-base Percentage: hits plus walks divided by at-bats plus walks
- Slugging Average: total bases (singles + 2*doubles + 3*triples + 4*home runs) divided by at-bats
- Power: slugging average minus batting average
- Extra-base average: (2B+2*3B+3*HR+BB+SB-CS)/AB
- Runs Responsible: an estimate of the number of runs a player created, relative to a 0.000 hitter. The formula is: 0.714*H+0.286*2B+0.572*3B+0.938*HR+0.547*BB+0.69*SB-0.46*SBA
- Offense rating: "Runs responsible" divided by at-bats plus walks
Advanced Fielding Stats (sortable stats list)
- Play average: plays made divided by plays attempted
- Fielding average: plays made divided by plays made plus errors
- Fielding rating: an estimate of the number of runs a player saved, relative to a fielder who misses every ball hit his way. The formula uses hidden data (giving play difficulties) and cannot be calculated from the available information. To make this statistic comparable to offensive rating, the number of runs saved is divided by number of plays attempted, and scaled by the ratio of plate appearances to plays attempted typical for the position.
Advanced Pitching Stats (sortable stats list)
- Earned Run Average: Earned runs per 9 innings pitched
- Component ERA: Bill James statistic that estimates what a player's number of earned runs would be, based on his statistics. This is adjusted for starter/reliever differences and divided by innings pitched.
- Pitcher rating: a blended earned runs score (70% component earned runs, 30% actual earned runs), divided by batters faced. This scales in runs per PA, similarly to offense and fielding ratings.
- Opposing BA, opposing OBA: batting average and on-base percentage of opposing hitters
- K/BB: strikeouts per walk issued
- Winning percentage: wins divided by wins plus losses
- Save percentage: saves divided by saves plus blown saves
Player Abilities
- Num, Name: Player's ID number and name
- Ps: position
- Ag/Yr: Player's age (pro) or year in school (college)
- Dr: Durability
Durability is a bit different for position players than for pitchers. For
position players, higher durability makes for fewer minor injuries that
force a few games missed. For pitchers, higher durability will allow the
pitcher to face more batters before getting tired.
- Ds: Discipline
Discipline primarily affects the number of walks a player gets during the
season, but has small effects on clutch performance by both pitchers and
batters.
- Sp: Speed
Speed is used primarily for baserunning and defense. For baserunning,
a fast player will steal better, score from third on a fly ball, avoid
double plays, and get the extra base on a hit. On defense, a fast player
primarily has the advantage of covering bunts and outfield fly balls better,
but also infield fly balls and ground balls.
- Co: Contact Hitting
A contact hitter means one who is good at getting on base. It is unrelated
to whether or not the player will hit home runs (aside from the fact that a
player who makes more contact has a good chance of hitting one out).
- Pw: Power Hitting
The power rating is used on a fly ball to determine how long the fly ball
goes. So a high power player will get few infield fly balls, and get more
outfield fly balls and home runs. Power is a two-edged sword, however, as
power hitters also strike out more.
- Df: Defense
This is the basic defense rating of a player, used all times the player
needs to make a defensive play. In all cases, the defense ability will
be as important or more important than all other abilities of the
defensive player; the other abilities (speed, arm) act only as modifiers.
- Ar: Arm Strength
Arm strength is used by all positions. For catchers, the primary use is in
throwing out baserunners attempting to steal. For defensive players, it is
used in defending bunts and ground balls, as well as the outfielder trying
to throw a man out at home on a fly ball. And for pitchers, the arm
strength is a rating primarily used in striking out batters.
- Cn: Arm Control
The pitcher with high control will not necessarily strike a lot of
batters out, but will create easy defensive plays for his defense.
Control also creates more ground balls hit instead of fly balls.
- Tr: Training Level
A player's training level is shown on a scale from 0-25, and shows a
player's level of development. The 0-25 scale spans the whole scale from
pee-wees up through the NBA. A solid college player should be at or
above 10, while a seasoned NBA veteran should be over 20. Note that the
level shown here is only a composite of the player's level of training
at the different abilities.
- BH: Batting side (left, right, or switch pitcher/hitter)
- PH: Throwing arm (left or right)
- Rst: Rest level
If a player is tired, he will play less effectively. For position players,
the a number of consecutive starts will begin wearing down the players. For
pitchers, the number of balls thrown tires them out. A player at 100% is
fully rested; any other is not.
- GP: Games played
- St: Games started
- Injury: estimated number of games for healing; XX is a career-ending
injury.
- R: Redshirt status (R=current redshirt, *=past redshirt, X=neither, but
has played, -=none of the above; college only)
- S: Scholarship status (S=on scholarship; -=not on scholarship; college
only) For incoming recruits, "S" means that the player will want playing time
- Rank: Player ranking (A through F). These use the ranking system used
by computer teams, so given the lack of success of those teams these
should really only be used by rookie coaches to get a general idea of
who's good and who isn't.
Player Salaries (pro only)
- Num, Name: Player's ID number and name
- Ps: Position
- Salry: Salary per season under current contract
- Bonus: Bonus per season under current contract and type (PR=pro-rated
bonus paid with each game; UF=up-front bonus paid at time of signing).
- Value-Yr: Value and remaining years of current contract. If between
seasons, the remaining years does not count the just-ended season.
- Reneg-Yr-PerY: Renegotiation demand, maximum years he will sign for,
and minimum salary per year for long contracts. ----- under reneg means
the player will not sign at all; - under years means he will sign for any
length of time.
- If a player qualifies for a minor league contract for next season, it
is noted, as well as the number of seasons remaining. If he is not signed
for next season, this is noted. If he cannot be traded (because he is no
longer under contract or he was signed as a free agent), this is noted.
Team Stats
There are two sets of team stats: offense and defense. Offensive stats are
the ones when your team is at bat; defensive stats are when your team is on
the field. The only exception is errors. The errors listed in the offensive
stats are those made by your players; those listed in the defensive stats
are those made by the opponent's.
Team stats are AB, H, R, 2B, 3B, HR, BB, SO, SB, SBA, E, DP, ERA, and OBP.
All but DP and ERA are identical to the definitions above. DP is the number
of double plays (on offense is the number your players hit into). ERA
is not earned runs, but total runs per nine innings of baseball.
DEL Cup leagues have additional categories at the beginning of the line:
number of tournaments played, number of championships won, series won and
lost, and games won and lost.
Analysis Notes
The analysis page breaks down a team's batting average, RBI rate, home run
rate, defensive average, and steal average by position. For pitchers, the
stats listed are on base average allowed, home run rate, strikeout rate,
walk rate, and earned runs per 9 innings. All stats are also compared with
the league as a whole, with a scale from 0 to 10 given.
Coaching
Once training camps are completed, your job will switch from being a team's general manager (getting players) to being the coach (preparing for games). This section covers your options for pre-game preparations.
Game Training
Before each game, you get the option to train your team. The training options are pitching, defense, and batting. You may use up to 3 total points for pitchers and for batters (defense counts against both totals), but do not need to use them all. In fact, the more you train, the more fatigued your team will start the game. Training selections are made from the preferences menu of the coaching screen.
Defensive Assignments
After deciding on your active rosters and BEFORE setting your batting order, you will want to decide who will play at each position. For all positions except DH and pitcher, you will have a starter and two backups. (Only one backup for catcher of course.) The backups will see play periodically as the fatigue of a long season sets in for players with lower durability ratings. When deciding on players, remember that a position player (1B for example) will play his own position best, and a different position poorly, while a utility players (IF and OF) will play all positions equally, but will not play as well as a first baseman playing first base.
One thing that this method allows is platoons. (And I'm not talking about groups of 30-40 soldiers...) Batters other than switch hitters tend to fair substantially better against pitchers of the opposite hand, and therefore you may wish to have two second basemen, one of whom is a lefty and plays against right-handed starters, and the other vice versa.
Batting Order
This is the order in which your players bat during the game. The players you see when choosing the batting order are the starters at each defensive position, and either the next starter or the first pinch hitter that isn't a defensive starter. Thus, the actual players used in the game may be different.
In all American league games, and all World Series or interleague games where the AL has home field advantage, at designated hitter (DH) is used instead of the pitcher. This player is chosen at game time, and is the player nearest the top of the appropriate pinch hit list who is not playing on the field.
In setting batting orders before games with a DH, the player shown as the DH is the highest pinch hitter who is not a starter at a defensive position.
Pitching
There are five sets of pitchers: starters, long relief, setup, closers, and spot starters. The starters are used in a rotation, so they will all play about equal amounts of time. The other lineups will pick the most rested pitcher, with the first listed being more likely than the second. Long relievers are used for mop-up duty as well. Spot starters are only used if the normally-scheduled starter is injured.
Each lineup must have between one and five pitchers. A five pitcher starting rotation is recommended in pro baseball and four in college, a full (five-man) set of long relievers is recommended, while the other duties should have about two each. It is possible to use the same pitcher in two different lineups.
Preferences
Manager allows you to set the following options:
- pinch hit for position player
- pinch hit for pitcher
- pinch hit in blowout
- bunt
- steal
- hit and run
- long relief usage
- setup usage
- closer usage
- intentional walks
- hold runners
- infield in
- outfield shift
A "1" means you are the least likely to do something, and a "5" means you are most likely. Setting these options is useless if you will be managing your team on the field manually, since you would choose these yourself.
Pinch Hitters
You should set the priority of your active players for pinch hitting. The program will choose a pinch hitter based on how close to the top of the list the player is and what position he is. (You would rather use a pinch hitter who can take over defensively as well.) Note that if the DH rule is being used, your top non-starting pinch hitter will be used as the DH.
Position Changes
This is basically a way of shuffling around your players to get the best in each position. You can move a player from any infield position (not catcher) to any other, or from any outfield position to any other. It is best to make all position changes before training camps if possible, as the changes are free. After training camps, a player whose position is changed is defensively impaired for a few weeks, until he learns the new position.